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Lunesis Studios

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A member registered Sep 03, 2021

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You have to go to Steam

Burnout complete

500ish mb

(1 edit)

Awesome for adding some bosses (or super bosses!) The drakes can be used for summons or normal enemies. You could even make a party out of them if you wanted. Some of Low's best work!

Sorry I had removed this post and put it on Twitter since we were exchanging there, but I would love trunk sway, this way you can just import the image of the tree from the tileset

Just for now, working out some issues but should be back soon with a new revamp!

Yes, we are redoing the art assets as well as some other revamps. Expect it to be back in a month or two!

Thanks!!

Part 1

One thing I liked the most about it was the autobattle party members. I know a lot of folks have opinions about that, but I like to see how things play out on their own. It introduces an element of RNG where you have to work with the situation your bots give to you, and work as a support to them rather than just attacking the enemy directly. It almost reminds me of when I played WoW as a healer, where I was not worrying so much about damage but rather playing whack-a-mole with my various allies depending on where they needed help. Also like the customization on the bots, so it's not completely out of your hands with how they handle fights. A lot of different builds to try. 

I felt a little claustrophobic in the cave setting, but the Dungeon must be Rummaged. The hidden bomb-able walls were a nice touch.  The goblin society is zany and for mature audiences only, but nothing close to being NSFW. I enjoyed the writing as it was self-aware and didn't take itself too seriously. Seems consistent with the mainline Dungeon Rummage, irreverant and with many humorous situations. Custom bust art for Tiqee and the goblin shopkeepers is very cool as well, helps it to stand out from the crowd.  I'm glad you were able to venture into world of turn based battles for this one! Was interesting to see your style using this mechanic for sure.

Try now please, I did a quick test to make sure it will start the intro and uploaded

Thanks, let me take a look

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Let me think of a good way to meet you halfway on this. I had zero experience with mapping last year when I started and just used trial and error to see what worked and what didn't, so I feel like if I can do it, so can you!

Thanks for your playthrough and feedback! I've went ahead and fixed all of the issues you've mentioned here for the next build, included the no exp on death part. I'm a strong believer in rewarding the player rather than punishing them, so why not? Let me know if you remember the other passable tile in the canyon map.  The next build should have random equipment affixes (random chance to have stat prefixes and elemental suffixes) to spice up the randomized drops a bit and make them more varied. (I can also push the chance to drop more Aiya specific weapons and armor on that map since Isaac and Orman may already be decked out in Iron.)

Heyo! Thanks for joining D7's stream today! I fixed "spings" and a few other issues. The save file should be gone in the current build, just me playtesting the export and not clearing the folder. I'll look into zooming on the overworld maps. Thanks for the feedback, it helps me iron out the issues!